The Lost Mods (
thelostmods) wrote2013-06-04 09:21 pm
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PLOT
Last Update: July 2019
We have been told many times before that god tests us. But, what if it were the other way around? We test god. What if we have an effect on god's choices and decisions?
We The Lost is a game built on players helping to shape the story, the more your character does, the more the world will change shape. Mod and Player suggested events alike will be common place and encouraged to unravel the mystery behind The Being and why they've picked The Lost. As the plot progresses it will be added to this page.
The Beginning
When your character arrives in the world, they know nothing about it, no hints to what made it or why they are there. They simply awaken in a comfortable bed, tangled in rumpled sheets like they've always just belonged. They may not expect a note settled on the pillow besides them, much less a note welcoming them to their new home. The note is written in crayons and features drawings of colorful ducks, rabbits, and other animals. It is signed by Zephyr, and they would like you to know that they are excited to meet you and have been waiting all their life for this chance- but it will still take time. Time to explore, time to see the sky is filled with a rainbow tapestry of stars.
This is the story of the lost and forsaken. How shall they shape this new untapped world?
What is Known
Major World Changes
Zephyr
Zephyr is the main NPC of WtL. They are a chimera whose appearance changes with the seasons. Their Aspect is the Lost. Their interests are broad-ranging and change to incorporate at least one thing from each member of their flock. They are an exceptionally gifted and creative god, having outstripped their peers and the expectations of adult gods on several occasions. They are one of the youngest gods to ever create a world and have developed faster than most anyone has ever seen before.
Following an event in which Zephyr came to understand their Aspect as the God of the Lost, they have grown to a preteen and have the following Core Personality Traits, as decided by OOC poll:
We have been told many times before that god tests us. But, what if it were the other way around? We test god. What if we have an effect on god's choices and decisions?
We The Lost is a game built on players helping to shape the story, the more your character does, the more the world will change shape. Mod and Player suggested events alike will be common place and encouraged to unravel the mystery behind The Being and why they've picked The Lost. As the plot progresses it will be added to this page.
The Beginning
When your character arrives in the world, they know nothing about it, no hints to what made it or why they are there. They simply awaken in a comfortable bed, tangled in rumpled sheets like they've always just belonged. They may not expect a note settled on the pillow besides them, much less a note welcoming them to their new home. The note is written in crayons and features drawings of colorful ducks, rabbits, and other animals. It is signed by Zephyr, and they would like you to know that they are excited to meet you and have been waiting all their life for this chance- but it will still take time. Time to explore, time to see the sky is filled with a rainbow tapestry of stars.
This is the story of the lost and forsaken. How shall they shape this new untapped world?
What is Known
- Zephyr is a child god of seemingly unlimited abilities within their realm of influence. They can access the memories of their flocks, but have professed that they only really retain and can understand things fully when their flock tells them about their memories themselves.
- Zephyr is a highly malleable creature, shaped and given power by belief. Their name was chosen by a poll their flock put together. Their form was drawn by a member of their flock first and people agreed that it worked for what they should look like.
- Zephyr is an immortal being that exists on another plane of reality along with other gods. Each god creates and is nurtured by a world in order to grow and develop. 'Belief' has the greatest impact on the speed of a god's development, although godlings do attend a sort of schooling system on their own plane. Time on the god plane is very different from time within the Meadous.
- The worlds of the godlings are each surrounded by a wall as they grow these and shape the places in between their worlds. The space between is known to be dangerous and wild with a mishmash of terrains, skies, and celestial bodies appearing all together with one another. A tundra at high noon might lead into a desert in the middle of the night, then a cloudy forest, followed by a frozen meadow with green stars.
- Gods who are older than Zephyr have typically created their own flocks by hand. It's only the more recent generations that have used different criteria to pull people from the multiverse.
- Every young godling who pulls people has different traits that they're keyed to, and that they can actually find and pull to their world. Zephyr's criteria is very broad and simply includes 'those who are lost.'
- Zephyr is the God of the Lost. This is significant because this Aspect has never existed until Zephyr.
- There is a 'god sickness' that is actually gods being Lost, just in the same way characters are Lost. Zephyr is the first and only god to be able to sense this, but their powers are not to the level yet that they can actually locate the missing gods.
Major World Changes
- Naming the Being - The Being has been named Zephyr by poll.
- Naming the World - The World has been named the Meadous after a misspelled sign that was originally placed in the Meadous, themselves.
- Giving Zephyr Form - Zephyr's form has settled into that of a chimera that changes with the seasons.
- Lighting the Walls and Streets - Through the efforts of characters, colorful lanterns appear at the tops of all the walls and light up at night. The dirt and paved paths around the village are also lit by a series of wind-powered lampposts.
- Cheering the God of Mold - Characters befriended Ara, the God of Mold, and were rewarded with a colorful mushroom patch that appears periodically. The mushrooms all have strange effects, ranging from mildly useful (e.g., enhancing vigor), to silly (e.g., changing the color of someone's hair to hot pink).
- Changing the Sky - Characters submitted their own ideas for constellations and all of these were incorporated in some way into the night sky of the Meadous.
- Changing the Moon and Day/Night Cycle - Characters collectively voted to have longer summer nights, shorter winter nights, and to turn the moon to crystal to make it more reflective and provide more light at night. As a result, new and different types of plants have begun to appear that take advantage of light in the night.
- Changing Punishments - Characters collectively voted on how they want Zephyr to address conflicts in the Meadous. Zephyr will not intervene unless a fight turns to something that will inflict moderate to severe injuries. They will always try to intervene if someone's life is at risk.
- Creation of the Mirror Dimension - Zephyr has created a Mirror Dimension that is accessible to everyone in the Meadous via magic hand or compact mirror. This space cannot be manipulated by those without the power to do so, but it can be used by anyone should they wish to practice with their own powers in a place that will not destroy the Meadous.
- Making the Animals Fear - Per request of one of their flock, Zephyr's animals are no longer gentle and easily hunted. They act like standard wild animals, with the exception that they will not attack people unless they're attacked first, or steal livestock.
- Adding New Fauna and a Portal to Other Universes - With the combined efforts of many in the Meadous, characters were able to convince Zephyr that the best way to help with finding the worlds they came from and curing the God Sickness is to travel to different universes. The Void
was the first universe visited. There is now a permanent structure set up for world-hopping, although it is only periodically active, and accessible through the Mirror Dimension. After saving the Sisters of the Void and sending them off to become a new world, the portal has closed. Creatures of the Void are now present as regular pastel fauna in the Meadous. - Changing the Depth of Snow - After a heartfelt conversation with one of their flock, Zephyr has reduced the amount of snowfall in the main village for the winter season. Drifts only reach 4 to 8 inches high, making travel significantly easier close to home.
- Naming the Heavens - At the initiative of one astronomy-inclined character, a poll was held to name stars and other galactic phenomena out in space. Not every star has a name, but many do.
- Creating Planets and Changing the Properties of Space - Building on the space theme that characters seemed to be geared toward, Zephyr asked characters to help them create nine new planets and change the properties of space. These changes can be seen on the Setting Page under The Night Sky.
Zephyr
Zephyr is the main NPC of WtL. They are a chimera whose appearance changes with the seasons. Their Aspect is the Lost. Their interests are broad-ranging and change to incorporate at least one thing from each member of their flock. They are an exceptionally gifted and creative god, having outstripped their peers and the expectations of adult gods on several occasions. They are one of the youngest gods to ever create a world and have developed faster than most anyone has ever seen before.
Following an event in which Zephyr came to understand their Aspect as the God of the Lost, they have grown to a preteen and have the following Core Personality Traits, as decided by OOC poll:
- Kind/Compassionate/Empathetic
- Creative
- Protective
- Determined
- Even-Tempered/Calm/Easy Going/Good-Humored
- Open-Minded
- Stubborn/Bull-Headed
- Perfectionist
- Overachiever
- Self-Sacrificial
Zephyr's Welcome Message
My name is Zephyr, and I'm really excited to meet you. This is the Meadous, and I'm its god. The God of the Lost! That means I created this place and am maintaining and growing it. I know it must be scary to be in a new place, but I want you to know that I'm going to do everything I can to make sure you're safe and that the Meadous can be a good home for you.
You're Lost right now. That has a special meaning for someone like me. It means that I can find you on the Lost plane and bring you here. If you get Unlost, I promise I'll put you back where I can see other Unlost people and things that look like you. It's a little complicated, but that's the best way that I can explain it when we don't really have the same senses.
The Meadous is, I hope, a great place to live, though! There are mountains to hike, jungle ruins to explore, an ocean and lake to swim in, and the village where everyone else lives. I hope you'll be able to make a lot of friends here. =:3 If you have any ideas for how to make the Meadous an even better place to live, you can post a message on the Bulletin Board, and I'll see it, or send me a letter in my personal mailbox. It's right next to the board.
We do have a couple of rules just to make sure everyone stays safe:
Anyway, please let me know what I can do for you. I'm here to help make you as comfortable as I can. There should be some food in your house, but for fresh things, there are fruit trees all over the Meadous and people grow vegetables and hunt for meat, and some people have chickens and cows for eggs and milk. You can ask them.
There are also a lot of strange creatures in the Meadous. If you aren't sure what they are, they might be a Pokemon or a Dream Eater. Please make sure before you try to eat them!
Please be careful about the walls. They won't physically hurt you, but they're there for protection from things outside. If you touch them they'll give you a nasty kind of emotional shock.
Also, you'll notice the mirror I left for you. If you crack it, you can enter the Mirror Dimension. Don't worry! It will repair itself. You can practice magic and change things around in the Mirror Dimension and it won't damage the rest of the Meadous. I think it's probably a good place to go if you're practicing any destructive magic. That way, you can't hurt anything! To get back out of the Mirror Dimension, just crack the mirror again.
Love,
Zephyr
P.S., There are other god realms out there. You'll probably hear more about them. If you're looking for anyone, I can check with my friends to see if they're in someone else's flock. If they are, I can send letters back and forth for you. =:3
P.P.S., There's a tower with a lot of body parts in town. This is the guard tower that some of the people here built in case there are Bad Dudes who try to wreck the Meadous. The limbs aren't real. Please don't be scared!
P.P.P.S., Being the God of the Lost is something I'm still figuring out. I'm the first one to have this Aspect, so we'll have to work together on this. Thank you!