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The Lost Mods ([personal profile] thelostmods) wrote2013-06-07 10:45 pm

SETTING/THE WORLD

A map of the world and the characters' addresses can be found here.


The Village
The Village is a place of dirt pathways and individualize hill houses. Some have taken to cultivating plants, while others may have pens that hold animals like goats, sheep, and chickens.

After some character ingenuity, the streets are lined with lampposts. They're placed next to the mailboxes of every lot (or where mailboxes would be for abandoned lots--a new lamppost is installed by Zephyr every time a previously unoccupied lot gains a new inhabitant). The lampposts follow the path to the Wishing Pond, and operate on daylight sensors to switch on after dusk, or when it's especially cloudy out. They're powered by cables from the Windmill.




The Houses
The inside of the house your character wakes up in will be made to cater to their specific needs and tastes. Though the insides are all roughly the same square footage, furnishings and layout may be different, and there may be extra rooms specific to what your character likes (artists may have a small studio, scholars may have a small study). A good rule of thumb is that every house is small and cozy and comfortable, whatever that means for your character specifically. Every house has at least a bedroom, bathroom and kitchen, whatever else the specifics are. In the kitchen are a pantry and fridge, both full of food that is familiar to your character. At this time, foodstuffs will be of the pre-packaged variety with little in the way of fresh meats, veggies, fruits, and dairy. Characters will need to grow/hunt their own food and raise dairy-producing livestock should they wish to acquire fresh foods. As a rule of thumb consider that what's in your character's fridge and pantry are things that they could conceivably live on without issue. It would just not be a very exciting.

The outsides of the houses are all more or less the same. They're built into the ground, much like hobbit holes, with 'roofs' that are actually just grass and flowers and outside walls that slope like hills. The doors aren't necessarily round, but they can be, and each one has a metal plaque with the names of everyone in the house on it. Each house also has a small yard in front where your character can plant flowers or sit and relax.

In addition, in front of each house is a mailbox with the household's name(s) and address. The mailbox is generally personalized; an aquatic character may have a fish-shaped mailbox, while a character from the future may have one shaped like a spaceship. Think cute! Mail arrives three days after it's sent, generally. The mail system is run by a single sloth with a messenger bag who likes to take her sweet time getting places.




The Curious Flora
The Remember Tree - The Remember Tree resembles a mature American sweet gum (Liquidambar styraciflua) tree. It's 80 feet (25 meters) tall and its bark and leaves are rainbow-colored, offering a spectrum of leaves to choose from.

To activate the effects of the Remember Tree, characters just need to grab one of the leaves and then have their friends hold onto it and rip it apart to enter into the memory they want. Maybe find a comfortable place to sit down for this first, though, entering into the memory will cause your characters to seemingly fall asleep in place! This will end once the memory ends. No ones ACTUAL memories will be altered after they experience the shared memory, but they can see how things might have gone if others were influencing events. More information on this particular piece of the Meadous is available HERE.

The Beer Tree - A giant tree that grows beer, situated behind the hill house at 3337 Cream Puff Way. The trunk of the Beer Tree is hollow and contains a reservoir of beer that trickles down from above. Smaller plants grow around the tree with beer bottles hanging from their branches.

The Canned Beans Tree - A giant tree in the same vein as the Beer Tree, situated in front of the hill house at 3337 Cream Puff Way. The Canned Bean Tree is a pine tree that had traditional glass-jar canned beans of a variety of bean types. The tree may lean in favor of what bean is best for that particular season, but because the beans are canned, they can last for a while in storage. The jars are common 16 oz jars with metal lids.

The Chocolate Tree - A giant tree in the same vein as the Beer Tree, situated near the workshop that was once Terezi's house. The tree has a brown trunk made of solidified cocoa powder, leaves made of white, milk, and dark chocolate, and sap made of chocolate liquer, the chocolate tree is here to provide for everyone's chocolate needs. No matter how hot the summer or how cold the winter, the chocolate on the tree stays in peak condition year round as long as it's on the tree. (What happens after, well, that's up to you.)

The Chinese Takeaway Tree - A giant tree in the same vein as the Beer Tree, situated by the mailboxes at 1201 Sugar Plum Grove. The tree looks like an oak tree, and has normal leaves, but hanging from the branches are containers filled with a variety of Chinese food.

The food provided is various and random (e.g., someone could pick three containers and end up with vegetable spring rolls, crispy shredded duck, and chicken in Cantonese sauce). There are only ever 20 containers on the tree at any one time, and when a container is picked then it takes three days to grow a replacement.

The Haggis Tree - A giant tree in the same vein as the Beer Tree, situated on top of 1109 Sweet Cream Street. The tree is a scaled down version of a birnam oak, which typically grow to massive sizes but this one is just big enough. On its lower branches, individual haggis can be found growing like bizarre fruits. There are only ever 20 haggis at one time on the tree and they will need to be heated or boiled before eating for maximum haggis enjoyment. New haggis take about a week to grow when one is picked... or when one just drops and spoils on the ground. That's a terrible waste, though.

The Faygo Bush - A large Alternian bush similar to the purple beauty berry shrub, situated close to Izzy's tent in the Meadow. The bush produces plastic bottles filled with different flavors of faygo. The drinks grow on the ends of each shrub strand, magically not weighing it down. There are about 15 bottles of the bush at any one time. They take three days to regrow once picked.

The Macaron Shrub - A large boxwood shrub, situated on top of 3323 Creampuff Way. The shrub grows several flavors of macarons: rose, blackberry, and salted caramel. There are about 30 macarons at any one time on the shrub (10 of each flavor). They take three days to regrow once picked.

The Multi-Berry Bush - A large berry bush, situated next to the door of 1221 Banana Bread Drive. It grows the five basic berries: cheri berry, chesto berry, pecha berry, rawst berry, and aspear berry. There are five of each berry growing on the tree at any one time. They take three days to regrow once picked.

The Cigarette Tree - A tree tobacco bush more than proper tree, situated near 7754 Sweet Tea Alley. It grows low-tar cigarettes in bundles of three. There are four of these bundles growing on the tree at any one time. They take two weeks to regrow once picked.

The Croissant Tree - A common yew tree that looks more than a little overgrown and kinda creepy, with its roots extending down into the ceiling of 3323 Creampuff Way. High up in its branches are three kinds of croissants: plain, chocolate, and ham and cheese.

The Soft-Serve Well - In the same vein as the trees… and close enough to be in this category. A hand pump well from which one can pump vanilla soft serve ice cream in front of 1332 Pound Cake Lane. The well consists of a narrow pipe that taps into a small underground soft serve aquifer (i.e. there is no open well that would pose a danger of people falling in!), topped with an old-fashioned hand pump. It is possible to pump the well dry, though it is constantly slowly refilling itself. It can generate about 3 gallons of soft serve per week, which averages out to around 11 relatively generous servings per day.




The Curious Fauna
Armadillos - Creatures collected from the Void. Armadillos are hard-shelled, relatively speedy creatures, but they have a very docile nature. They'll only run if approached closely. They are about the size of a standard poodle.

Fireflies - Creatures collected from the Void. Fireflies are fast, flying creatures that tend to zip away when you approach. They're about the size of a basketball.

Rats - Creatures collected from the Void. Rats are burrowing creatures that tend to dig themselves underground when anyone approaches and burrow away. They're about the size of a basketball.

Bookworms - Shining, rainbow snakes from the world of Between. There are about 20 of them that have been wished for and are living in the village Library. They are curious, intelligent, and friendly creatures that feed on stories, written or spoken. It's probably best they're kept fed as they will eat through the books if they're hungry. They can't communicate through speaking, but their communication skills through body language and hissing are about equivalent to a very intelligent pet dog. Most of them wear little snake costumes in the style of some fairy tale character. Their venom imbues a person with universal translation abilities, even for things like computer codes.




The Streets
The streets of the Village are mostly well-beaten dirt, and meander and wind through the hills and doors rather than being on any sort of grid. Each one is marked at intersections by a wooden sign. Two streets, Pound Cake Lane and Cream Puff Way, have been hand-paved with asphalt.




The Bulletin Board
This is located roughly in the center of the village where Sugar Plum Grove and Peach Cobbler Knolls fork. It is a cheerful little board with colored construction paper and animal tacks on it. Characters may use this like a message board, posting notes and notices. At the end of each month, the messages are wiped clean and new paper and tacks are put up. Zephyr's personal mailbox, decorated by residents with their name, is located directly next to the bulletin board.




The Meeting Tent
A large blue and white-striped tent that has sides that can be rolled up or down depending on what characters would like to use it for. It can comfortably hold about 50 people. It could uncomfortably hold upward of 80. The meeting tent was placed in the Meadous as part of Zephyr's winter celebration. It has been used mainly for parties and is open to any and all for use. It's a fairly sturdy thing, so actually taking it down might be difficult. It has collapsible chairs with cushion seats for about 30 and 6 long, collapsible wood and metal tables. There are also 7 or 8 small, circular tables.




The Windmill
Sitting atop the hill house at 3335 Cream Puff Way, the windmill is four-stories and extremely simple in design both outside and inside. Steep step ladders are used to climb up and down to each level. Inside, visitors will find that the windmill has been converted for use as an electric power generator. There are thick black cables leading out of it, along the roads, and over to 9332 Toffee Blvd, where they end mysteriously. Many of these are buried underground, but only shallowly.

Visitors will also find murals on the walls for each floor. The murals cover the entire wall on each floor and are bright, depicting a pink Mailsloth skating by and delivering mail on her roller skates. She waves to residents of the Meadous as she goes. All of the current and former residents of the Meadous are depicted in at least one mural, even new characters, as if they'd always been there. Entry to the windmill is open, though you might have an annoyed resident if you're loitering on top of their hill for a look.




The Library
Situated at the intersection of Cream Puff Way, Apple Pie Place, and Double Fudge Dale, the library is currently a two-story library dominated by dark wood, sky lights, and rough wooden furniture. The books on the shelves run the gamut from self-help to DIY to fiction to philosophy to children's books, and everything in between. The largest section is for mystery/detective novels, but there are books represented for every characters' interests, including things like the occult, necromancy, magical theory, and fur-care. In the back, there is a children's reading room with bean bag chairs and a colorful carpet that depicts many different types of animals. There is a public restroom on the premises, but no other amenities.

The outside of the library is painted a cheery pale yellow and has a placard over the wooden front door that reads 'LIBRARY' with a painting of a large green book to the side.




The Rec Center
Built by Sollux and Bertie's Bees and located on Banana Bread Drive, this is a small space designed for people to get together and play. It has the following:
  • A small dance floor;
  • Sitting area and entertainment system;
  • Various gaming consoles, games, and DVDs that characters would be familiar with;
  • A darts board; and
  • A makeshift gym/workout area.
The walls are lined with shelves that contain books and other trinkets that residents of the Meadous seem to have placed there.

The Rec Center is also home to the Peter Vincent's Coffee House. This fine establishment sells, as you might guess, coffee! It is manned by a monster called Stain that has received permission and help to set up its coffee shop to fulfill its lifelong dream. The price of a coffee is 'one cool lyric' because the Stain is a lover of poetry and what is money anyway? The Stain drips coffee and is scalding hot, but it's a very diligent coffee shop owner and tries to keep its counter and such clean. It is very careful not to drip into the cups, but you can get just about any variety of coffee here that you'd like. Such delicious coffee.

A loft was added as a second story to the Rec Center. It can be accessed through the wooden door found next to Peter Vincent's Coffee House, but it is usually locked from the outside. There is a mailbox set into the wall next to the door, but there is no name written on it.




The Workshop
Built in place of Aletheia's old burnt down home on 1106 Sweet Cream Street, this (presently) single-story building houses any tools and machines for communal use. The floor plan has been laid out in such a way that a number of large items can be placed inside, along with benches and work tables for holding raw materials or goods. So far, the workshop contains: a spinning wheel, a potion-making set, a cider press, a basic set of workshop tool, a sanding machine, and an ironworks. Someone has hung a Big Mouth Billy Bass on one of the walls.




The Playground
The playground is situated on a wide sandy lot. The snow seems to keep off of it, leaving the expanse of equipment available for play. There are a dome-shaped jungle gym big enough for someone his size, a set of monkey bars that rise up to what must be ten or eleven feet off the ground, a roundabout painted in bright, gay colors, an exceptionally tall slide that looks like it might be terrifying even for a grown man, eight swings lined up all in a row, and a very peculiar teeter-totter that might be outside the standard for most.

In addition to the regular equipment, there is also a strange device located in sandbox area. This is the Silver Kaleidoscope. Everyone who looks through it will be able to see Stardust, a strange material that seems to cling to anything living. The longer-lived someone or something is, the more Stardust they seem to accumulate. The Kaleidoscope can also be used to view the Archway near the playground. This Archway, when activated by Zephyr in the Mirror Dimension, has been used to travel to realms outside of the Meadous.




The Slaughterhouse
Just near Lemon Drop Trail, there is a large fenced off area with a gate large enough to bring a cow through. The yard is already set up for a few animals to be able to live there comfortably for what little time they would be there. There is a roughly 60-foot long building made of wood; no windows face toward Lemon Drop Trail. On the left side of the building is a small area to hold animals before one enters. On the door leading inside there is a list of rules:

ღ Please wash down the facility after using it.
ღ To avoid contamination, please use each room for its intended purposes.

There is also a note that reads: "If you take the hides to Sasha, he can make something for you from it in exchange for some meat."

The rooms inside the slaughterhouse include: Killfloor/Bleeding Room, Skinning Room (with a tote to put the hides in, Gutroom (with a tote to put the offal in, and a hole on the side to shove the offal through so if it won't be used, it can be disposed of in a compost near the edge of the property), Split Room, Cooler Room, and Butchery Room.

For each room, the tools necessary for each task are available, along with instructions on how to clean the area when done.




The Guard Tower
A heavy metal guard tower constructed by Terezi and Eddie. It is composed mainly of spikes, steel, wood, and some non-rotting, non-edible body parts (arms and legs and such). It has rainbow zip lines extending from the top across the Meadous to various landmarks.




The Meadous Hotel/Inn
Located just south of Sweet Cream Street, the Meadous in is a large, wooden, two-story building with 10 available rooms--4 on the bottom floor and 6 on the top floor. The bottom floor also sports a small lobby/lounge area and a kitchen. There is running water and electricity, along with a couple of fireplaces on the ground floor for warmth. Most of the rooms are decorated sparingly, but at least one of them has a heavily gothic motif. The lobby is decorated with seashells and a general ocean theme.

There are secret compartments all over the hotel, hidden panels in the floor and on the walls. These provide small areas for caching items, would one be so inclined to do so.




The Clinic
The clinic is a properly modern-looking little building cut into a hillside near the Meadous Inn/Hotel, though it still retains the rustic charm of the Meadous with stone walls through much of it. There's a little waiting area that has plenty of windows to let light in. There are blinds there, as well, that can be closed for privacy. The doors are glass and wider than usual. They're capable of swinging both ways. There's a hallway that leads to a pair of rooms--it too is wide enough to meet hospital code standards. The first that turns off of it is an exam room.

Exam Room
The walls are a sky blue color and there are puffy white clouds painted across it to make it more cheery. Zephyr's touch, not John's. There is a blue, padded exam table against the back wall that can be raised and lowered to lie flat or incline. There are some counter tops along with a sink and cabinets. There is also an eye-level physician's scale in this room to take height and weight measurements.

On one wall, there is a heavily stylized poster of a troll with curly black hair and four simplified, point horns. The trolls eyes are two solid circles of color, with arrows labeling them as "OPTIC BLAST DISPENSERS". Colorful lightning bolts are drawn all around the troll's head, labelled "ZAP ZONE". An arrow points towards the troll's ear, with the tag "SOUNDS OF THE FUTURE*"

A few objects are depicted in silhouette, with jagged colorful lines surrounding them. "MAKE SHIT MOVE FOR FUN AND PROFIT" is written around them.

At the very bottom of the poster are the words "HOW PSIONICS WORK", as well as "*but only sometimes".

Surgery
The walls are a soft teal, rather than surgical white, and the place is neatly kept with sparkling clean cabinets and countertops. There's a sink that can be operated with your foot to one side, along with a drain in the corner and in the center of the room in the sandy-colored tiles. There is typically a hovering metal table in the center of the room that can be raised and lowered with buttons on the handle. It's quite large and is kept very clean, as well.

Hidden away in this room are most of the more specialized equipment, including:
  • A portable ultrasound machine;
  • A portable EKG/ECC machine;
  • A portable EEG system;
  • A standard set of surgical tools (scalpels, bone cutters, scissors, forceps, clamps, retractors, needles, suture thread, gauze, suction); and
  • A Geiger counter
Radiology
A modern radiology lab with an X-Ray machine, monitors, and a small control room to conduct X-Rays from. The cabinets on the back wall mainly contain spare parts to repair the machine and slides.




The Stage
Situated between the Mushroom Patch and the Meadous Inn/Hotel, the stage is a large structure set up for loud concerts, plays, magic productions, or really anything else. It was designed and built by one of the residents and bears a likeness/emblem of Zephyr instead of the demon god that would usually grace its top. A smiling chimera may or may not be less threatening.




The Greenhouse
A combination structure half-buried in a hillside and large enough to serve roughly 30 to 40 residents. It is located a little west of the windmill. The greenhouse contains a climate-controlled area/hydroponics farm where things can be grown year-round, regardless of the weather. This hydroponics area was built by residents of the Meadous using schematics from the moon rabbits.




The Meadous Museum
The Meadous Museum is a two-story structure with many, many open rooms for exhibits detailing the world of the Meadous and the worlds outside of it. Included in this building is an archive, a small performance hall, and a coffee shop. It is a work in progress, as the exhibits are created by the residents of the Meadous themselves. For updates on the museum, please check here.

Connected to the Museum is the butterfly pavilion. It provides an indoor space to enjoy nature year-round, but there are many open pathways to let bugs and animals in and out through to the outdoor garden. There's a koi pond in the middle of the pavilion, which connects to the river to the west. The pavilion also connects to the greenhouse to the east, allowing a seamless indoor transition between the three buildings.




The Memorial Wall
A wall erected at the edge of 3336 Cream Puff Way. It is made of a large, dark-colored stone and possesses the the power that if someone touches it and says a name, that name will then be etched onto the stone, added to a growing list.




The Bathhouse
The bathhouse is an oasis of warmth within the Meadous no matter the season. Located south of Ara’s Mushroom Patch, bordering the forest, it features heated water, as well as aquariums filled with a variety of Earth-based and Elan-based fish (all in neon-bright colors) along the walls. These aquariums are, thankfully, self-cleaning, and the fish will be able to find food, even if no one is taking care of them. The Bathhouse is cozy and dim, lit mostly by candles.

One side is for female identifying characters, one is for male identifying characters, and the one up top is for all genders, in an attempt to make this as accommodating as possible for everybody. There's a few spots in various non-bath parts of this house that have big comfy piles of pillows to snooze on, as well as three Japanese-style hearths for making tea and cooking whatever you'd like.



The Meadow
Surrounding the village is a huge meadow, marked with signs that say 'The Meadous' (Zephyr has excellent penmanship, but their spelling left something to be desired when they were younger).




The Flora
The rolling meadows are full of soft green grass and huge patches of bright clover. There are patches of flowers of all types and colors of the rainbow dotted around, from lupins to morning glories to daisies three feet tall. Occasional trees dot the landscape, perfect for napping under, and many of them bear at least two or three different varieties of fruit (all on the same branch). Patches of wild berry bushes aren't that uncommon, either. Fruit come in a variety of strange colors, but are ultimately recognizable.




The Fauna
The Meadous has a fairly impressive suite of animals. There are brightly-colored birds, squirrels, and ducks that cluster around the pond, a disproportionate amount of which are small fluffy ducklings. Pastel colored elk, deer, rabbits, ferrets, badgers, foxes and the like inhabit the forest. None of the animals are aggressive and all of them are adorable. They have been showing more variation in age ranges these days.




The Alternian Trees
At the edge of the forest near Sweet Cream Street, there is a grouping of three trees with cerulean trunks and bright fuchsia leaves. In one of the trees is a tree house with a rope ladder. This house happens to be inhabited by a background character (Terezi Pyrope from A_Facility), and interactions with her would be handwaved.




Lady Harriet Mossyback’s Tree
Lady Harriet, the Mailsloth, lives in a stand of cecropia trees at the southern end of the Meadous. The trees are the only ones of their kind in the Meadous and may be notable to characters for this reason.




Ara’s Mushroom Patch
South of the village in part of the meadows, there is a colorful field of mushrooms left as a gift by Zephyr's Cousin Ara. They can be picked and experimented with should you so desire. They're all sorts of varieties and disappear periodically in the winter. None of the mushrooms are deadly, but some may be more useful than others. You're free to invent properties so long as it isn't something extremely powerful (e.g., cures cancer or deforms you horribly). Minor and short-lived transformations like growing rabbit ears, turning a character's hair blue, or making more mushrooms grow in their hair for a day are fine, as are things like increasing endurance for a little while or helping someone jump higher.



The Pond
The wishing pond is just a little bit outside of town. It's only about thirty feet across and surrounded by cattails. The surface is dotted with water-lilies under which large, fat fish are visible. The pond never freezes, no matter the season. By the edge of the pond, near a dip where the ground goes right down to the water, is a wood sign that says 'Make a Wish!' and a pile of shiny stones in all colors of the rainbow. Why not throw one in and see what happens?

There's also a curious effect at the pond. Every day at exactly noon, stones from around the pond will levitate into the air and throw themselves into the water, one after another in a clockwise pattern. This will stop at 12:30, exactly, every day. Attempting to stop the stones doesn't work. You'll just be getting pulled along for the ride or pelted.



The Lake
The Lake is in the southwest corner of the Meadous past the meadow and a few stands of trees. It is roughly 50 acres in size and shaped like a very messy rectangle with the river entering into the lake at the northwest corner and existing at the southeast corner over a large beaver dam. The lake varies in depth with a relatively gentle slope out to about 12 ft before dropping off quickly. The maximum depth is about 65 ft. The water is relatively clear, though it gets harder to see much further then 20 ft or so out near the middle of the lake. There are beds of aquatic vegetation along with reeds, rushes, and sedges along the banks. Dragonflies, damselflies, and all manner of healthy insect life flit across the water. Colorful frogs croak surprisingly-coordinated choruses in the evenings, and rainbow, jewel-bright fish shimmer beneath the water's surface. During the winter, the lake is frozen over, though fish may still be caught if your character has the tools for and is proficient in ice fishing.




The Scuba Chest
At the southeast corner of the lake where it starts to turn back into the river again, there is a stand of dense, dead brush. There is a heavy stone chest with the stone vines that wind and coil like serpents along with horses and sheep on it that contains scuba diving equipment. Your character will be able to find something that's just their size among the lot.




The Pirate Ship
The ship does not appear to have a name, but it's certainly impressive. It might be even moreso if it weren't sunk in one of the deepest parts of the lake and cleaved in two. The 250 foot ship is half the ship it used to be length-wise, but about twice as wise (47 ft wide for each section). The two halves are lined up so that the rails on the sides are touching. Its sails and lines appear to all be intact along with the wooden furniture within. The only other notable features are the cannons, which are heavy and able to shoot bubble cannonballs when a button is pressed on the back. If taken out of the water they will not fire and are useless for real ammunition.




The Underwater Cave
The cave is located at the 'X' on the map about 50 feet down in the water. The cave within is a pretty decent size (20 x 30 feet), hewn from rock, and perpetually moist. There are glowing worms inside that provide a source of light for those without one. There are also the remains of Sweet Pirate Loot, which includes: chocolate doubloons covered in gold foil; stuffed animals; pretty rocks; legos; sparkly hair/furbrushes; pirate flags, eye patches, and bandannas; and handsome nautical hats.

Going further into the caves will reveal a network of tunnels that seem to connect to everywhere around the Meadous that there's freshwater, including the lakes/ponds in the jungle, the wishing pond, and beneath the waterfall near the sea shore. There are fairy-like fish who seem to collect and hoard shiny things they find from all around in a central hub for the tunnels.



The River
In the forest surrounding the village and pressed against the wall, a river can be found threading its way across the landscape. The water in warmer seasons runs easy and quick, cutting across the few rocks resting in its path. The river itself is full of fish. Why not settle down and take a drink or attempt to catch yourself a fish? Like the Lake, the river freezes over during the winter.




The Bridge
Situated to the north of the Lake, the bridge is a handsome little trellis design made from wood. It sits low over the water, and appears to be very sturdy.




The Wedding Terrace
Fancy terracing located along the bank of the river near the path. It was created by Alice Cullen to host one of the Meadous weddings. The terracing and the lighting remain. The lights switch on every evening in around sundown. They're hooked up to a battery that never seems to need changing or protection from the elements.



The Dunes
North past the village, north past the mini-jungle of eucalyptus and palms are the dunes. They're a vast, rolling expanse of coastal dunes that heats up to quite warm in the day and very chilly at night. There are a wide variety of animals inhabiting the dunes including desert animals that... probably shouldn't be in a coastal environment, but Zephyr doesn't know better. These include sidewinder snakes, lizards, burrowing beetles, desert foxes, desert tortoise, desert hare, and other small rodents. There are even one or two humpback camels wandering around.




The Glass Trench
In the sand dunes north of the village now have a chasm that is at least six-feet deep and 20-feet long cut through them. The chasm is perfectly smooth and looks to be made of glass. Maybe don't fall in, or your might have some trouble getting out, even if the sides are semi-sloped. If a character does get well and truly stuck, they'll find that after a full day of baking, a rope will be lowered down for them in the night. It's attached to a stake pounded into the dunes at the top. Whomever put it there is nowhere to be found.



The Sea
Zephyr's first true expansion of the Meadous features a slice of ocean, home to many colorful sea creatures. There are also seagulls here, multi-colored and ready to steal your food right out of your hands. It will be a bit of a hike to actually get to the water.

While the waves come in fairly close on the east side of the world within the walls, there is a forest of palm trees and other tropical vegetation to pass through along with a complex of dunes that rise up to two or three stories at their peaks. Curiously, in spite of strong winds, the sand doesn't seem to hurt or sting the eyes when it's blown into a person's face. There's more of a tickling sense. People had best avoid mentioning to Zephyr that that should really be painful.




The Shelf
The sea would seem to be a portion of an oceanic shelf. There are myriad colored fish, lobsters, crabs, sea turtles, and all manner of typical ocean fauna along with some kelp beds. Traveling beyond this at the very limits of the Meadous, characters will find the shelf drops off to depths they can't reach the bottom of. Out in these waters, they might chance to see the tentacles of a curious sea monster. It will not attacked, even when attacked, but will instead withdraw to greater depths. If attacked, the sea monster will take about a week to come out of hiding again. It mostly just wants to poke at you strange little fish. If it's given something from the surface, it will provide the character with a pearl or some other 'treasure' in return.




The Waterfall
Placed upon a series of cliffs, the waterfall is set in two steps, falling onto a lower cliff by the seaside, and then running off the second into the ocean. This area is notable for having a few coconut palms that seem to possess an unlimited supply of coconuts for those willing to climb up and get them.



The Jungle
A lush paradise with improbably large trees, a thick canopy and humidity enough to curl anyone's hair. Welcome to the jungle. It's you standard fantasy-adventure fare with a variety of plants, brilliant greens and colorful flowers. There are fruit trees in abundance here that have pineapples, coconuts, dates, bananas, mangoes, avocados, and kiwis. Small streams run throughout the landscape, some forming waterfalls and pools where the landscape dips. Ruins dot the landscape here and there, a number of them with small 'treasures' to find that mostly consist of costume jewelry and treasure chests filled with chocolate gold coins.

The most common animals to be seen are a variety of pastel and vibrantly rainbow-colored birds that chatter and squawk about the canopy. They can be captured and kept or just eaten. Most of them taste suspiciously like chicken. More elusive are big cats such as tigers, leopards, and jaguars. Other animals include ocelots, gorillas, sloths, lemurs, monkeys, rabbits, capybaras, fruit bats, small deer, red pandas, pythons, geckos, and many types of frogs and fish.

There is also a roaming tribe of waist-high, bipedal beetles that sport small sticks as weapons. They cannot speak, but will communicate in chirps and clicks along with a lot of gesturing. They can be traded with for trinkets and assistance if you get lost in the jungle. Mostly they'll just demand that you fetch some fruit for them from the tall trees.




The Oasis
Where most of the streams in the jungle appear to lead, the Oasis is a large, open pool that opens up to a relatively meadow-y portion of the jungle. Swimmers beware that this is the domain of the wasp tribe. They are waist-high, jewel-bright wasps that are somewhat territorial and so speak in a buzzing sort of hiss. Anyone venturing into the oasis area will be accosted by scouts who will demand payment in building supplies for entry.

If any one doesn't have goods to trade, they'll be given an axe and told to go chop down a small tree in a nearby copse where the jungle trees seem to have been made for just the purpose of being chopped. They'll also accept stacks of paper, balls of wax, and bundles of sticks for trade. And once you're in for the day, you're in! You can come and go as you'd like to swim and explore. The wasps have a rather extensive hive network in the clearing by the southwest corner. It's built from a variety of materials, and as long as you pay your toll and don't try to damage anything, you'll be allowed to look around. The wasps are excellent builders and the enterprising soul could even possibly persuade some to assist in projects outside the jungle.

If you can't play nice with the wasps, they have few compunctions about stinging characters. The wasp venom isn't painful (though that sting is another matter), but it will cause characters to go unconscious. They'll wake up in a random location in the jungle and find themselves dizzy and hallucinating. The venom will wear off after a day. If they try to go back to the Oasis after that, they'll have to make a very good case for why they should be let in or they'll receive a repeat treatment from the wasps.



The Mountains
The mountains are surrounded by foothills and rise to about 20,000 feet at the highest peak. Most are lower than that, but many are high enough to enjoy year-round snow cover. They are mainly covered in varieties of pines and aspens, but there are some deciduous trees at the lower elevations and in the foothills. There are a number of springs here that act as the headwaters of the streams that appear down in the Jungle. The mountains are a warren of caves with glowing crystals. These crystals can be mined and will retain their glow for up to two months. Other interesting things to mine in the mountains include seams of coal, iron, gold, and silver. There are also a few places where you might find precious gems like diamonds, rubies, and sapphires. Those who mine and wear the rubies and sapphires will find that they will receive an added boost to fire and ice resistance, respectively. Those with magical senses will also be able to perceive this quality.

The mountains are populated by a variety of 'standard' mountain creatures including rabbits, hares, bats, rats, cougars, and lynx, the very occasional bear, wolves, deer, mountain goats, and a wide variety of birds ranging from song birds and crows up to raptors like eagles and hawks. Where some of the valley streams grow larger, cold-water fish like trout and salmon may be found. The caves are also populated by glowing spiders sporting tiny high heels that click loudly as they scuttle along. Inexplicably, they retain their regular spider abilities, even in these heels.




The Ski Lodge
A small, cozy, lodge at the top of the highest peak in the Mountains. It has power and a modern kitchen that's stocked with some basic necessities (plus hot cocoa), but no heating. There are fireplaces in the main common area and in the three bedrooms in the lodge that all have a good stock of wood kept nearby. There's also an indoor jacuzzi if the fire isn't quite enough to warm a body up.

When venturing outside the lodge, you'll be accosted by friendly creatures made of snow that will direct you to a shed where skis, sleds, snow shoes, and various winter gear can be found for the sporting adventurer. The snow creatures also operate a basic lift system to get you up to the top of one of the slopes.




The Indomitable Snowcreatures
For those who make it up to the highest peak, but don't feel much like skiing, there is another activity to be found: Snowcreature Fighting. There is a ring set up near the lodge that advertises free fighting in a free for all. Anyone stepping into the ring will find themselves accosted by snow creatures in an never-ending wave until they step out of the ring. The snow creatures will do some damage, but they won't kill and they'll avoid breaking bones where they can. But this is a place for anyone who'd like to work out some aggression to come and fight enemies that can be mowed down without bloodshed and who will reform and rise again to pummel right back.




The Observatory
The observatory is situated along the lake's eastern shoreline and rises up above the nearby trees. It is similar in structure from the outside to a lighthouse. However, its bricks are brown with bronze accents decorating the structure. At the top is a domed roof, which houses the observatory proper. Inside, the first 'floor' is simply a spiraling staircase leading to the upper level. The upper is roughly twelve feet across dominated by a large telescope. The telescope is bronze and ostentatious. While powerful, humans from the modern era might note that the technology is more in line space race era NASA than anything more futuristic.



The Islands
The islands consist of a chain of three islands about 10 miles off the northern shore of the Meadous. The fact that it's 10 miles seems to be impossible given the size of the Meadous, but as with the mountains, distances are further than they seem in this region.

The islands are tropical in nature and the 'native' flora include many flowers and coconut trees. Like some other areas of the Meadous, this one seems to have its own microclimate designed to accommodate the plants that are thriving here. There are occasional rainstorms and it's warm throughout the year. Fauna on the island include tropical Earth birds, small jungle cats, chocobo, korpokurr, Galapagos giant tortoise, Darwin’s finches, marine iguanas, cactuar, paissa, colibri, phurbles, and wind drakes. Fauna in the waters surrounding the islands include: assorted fish native to reefs, dolphins, syldra and hallucinogenic jellyfish in the lagoons, hermit crabs, and the like.

The land is studded with blue crystals that glow at night.




Volcano Island
The largest of the islands at around 10 square miles in size, this one features a dormant volcano, and is one of the most challenging to access. It is requires either scaling one of the high mountains surrounding the island or slipping into a hard-to-find cove that can only be accessed via an archway. It leads to a sandy beach that lets into a tunnel where residents can access the main island.

This island is particularly lush and receives regular, light rainstorms. There are a few small springs and a lake at the center of the island at the base of the central volcano. If one were to climb to the peak and look into the crater, they'll find a particular concentration of the blue crystals mixed in with some red, orange, and yellow ones.




Lagoon Island
The second-largest island, measuring approximately 5 square miles in size, this one features a lagoon and some existing structures. It's a mini-resort! Of sorts. One manned by friendly Moomba. They seem to actually be the ones living here, not just working, but they're happy to share with visitors and are extremely hospitable. They're non-verbal, but are very expressive and can communicate with each other through animalistic calls that are reminiscent of Zephyr's chirping.

If asked how they got there, persistent visitors will be able to discern that they are all from the same... facility where they were slaves. They just remember fire raining down and then there was nothing before they were here. They're perfectly fine with that. There are about 25 of them, in total.




The Atoll
The smallest island at about 3 square miles in size, the atoll is a set of small coral islands connected by sandbars that are underwater at high tide. It features a lagoon in the center where jellyfish tend to congregate. Their stings are hallucinogenic, rather than venomous, and will induce visions of underwater creatures seeming to swim through the air for about an hour.



The Giant Flower Forest
The giant flower forest is a forest of, as the name would indicate, unusually enormous flowers that is located to the east of the main village area. The highest canopies are made up of sunflowers that rival giant redwood trees in height and girth for their stems. The understory is composed of a plethora of other flowers, some earth-based in origin, others Alternian, still others from the other worlds that the residents of the Meadous hail from. The chances are, if you go in, you're likely to see a giant, non-carnivorous or deadly plant from your homeland in some part of the giant flower forest if you look long enough. Some of the most common and prominently featured flowering plants include:There are a few areas that seem to be sectioned off, though. One of them has a giant fence that seems to both physically and magically prevent anything from inside getting out. This has posted signs that read: Deadly Garden. Another is inhabited solely by catnip and cannabis and has a wire fence with signs that read: Funny Business Garden.

If one were to get the idea to take plants from the giant flower forest and grow them outside this biome, they'll grow as regular-sized versions of themselves. There seems to be magic in the very air here because there's nothing particularly different about the soils or other properties of the place as compared to other plant-filled biomes.




The Deadly Garden
The deadly garden contains some of the most dangerous plants in the Meadous, let alone just the giant flower forest. The walls around it are wooden tree trunks lined up next to each other, pounded into the ground, and reinforced with steel bars. Magic pulses here, containing the plants within in all ways possible. There are signs all over the walls informing everyone that this is the Deadly Garden and that the plants within are highly dangerous and potentially toxic.

There are six giant plants within:




The Funny Business Garden
The funny business garden contains two varieties of plants: catnip and cannabis. This particular garden also seems to come with lawn chairs and bean bag chairs to lounge in. They're kept in a small shed near the gate for the garden. Though, with the fence just being a wire connected by short metal posts that have signs for "Funny Business Garden," it's very easy to get in and out.



The Path
A path runs through the Meadous, extending from the residential area west through the jungle, north and west through the dunes and on the seaside, and into the foothills and mountains, leading up to the new ski lodge.



The Wall
Surrounding the Meadous is the Wall. After events in January and February 2016, the Wall now has a uniform appearance to characters. It is a mixture of different godling worlds that have been connected:

ღ Rock walls with a tinge of frost on them from Ajras;
ღ Sleek, futuristic paneling from Midnight;
ღ Carnival booth fronts from Sunset Circus;
ღ Beautiful corals from Samudra;
ღ Giant lego blocks from the Wild West;
ღ Glittering pink clouds from Aria;
ღ Branches intertwined and covered in Spanish moss from Willowhispers; and
ღ Flowery hedges from the Meadous.

None of the residents of the Meadous will be able to see beyond or over the walls, even if they try to fly up to do so. Trying to touch the walls will also result in a crippling emotional shock, so no climbing up or over! The walls are decorated with paper lanterns made by the inhabitants of the Meadous. The lanterns provide a helpful glow to guide characters around the Village at night.



The Night Sky
Zephyr's sky is filled with rainbow-colored stars, burning in the distance. There are a number of constellations that residents of the Meadous have helped to create. These stars shine particularly brightly in the sky to draw attention to them. Further, many of the stars and other celestial phenomenon have been named by residents of the Meadous. Other notable features include the moon, which is made of crystal and has a palace on it inhabited by moon rabbits led by Princess Pancake and Prince Blackjack. It is especially reflective and nights in the Meadous are not as dark as they might be on Earth.

As of April 2019, nine new planets were added to space in three clusters:

1. Safari World, Mecca, Potato Planet
2. Vhaendath, Machina, The Light Lands
3. Coney Planet, Video Game World, Ninja World

In addition to the new planets, Zephyr made other changes to space, itself, based on conversations with their flock.

1. There is air to breathe in space.
2. It is possible to travel faster than light in a ship.
3. There is wildlife in space.
4. The Meadous is a heliocentric universe.
5. A mysterious ancient civilization has left gates around the universe.
6. The stars in the sky are multi-colored.
7. There is a race of giant, intelligent space-faring creatures now.
8. There is an elevator up to the moon located in the Giant Flower Forest.
9. There are wormholes that can transport someone from one cluster of planets to another.



The Mirror Dimension
The Mirror Dimension stands as a parallel dimension to the Meadous that can be accessed using a special mirror that every character will receive upon arrival to the Meadous. Instructions are left with the mirror that read simply: "To enter the Mirror Dimension, crack the mirror. To exit, crack the mirror again. Don't worry! It will be repaired in between. =:3"

The first crack of the mirror will produce a sound of glass shattering far louder than should be possible. In front of the character, the world will seem to turn into a cracking mirror. Stepping forward through this distortion causes no pain, and in the moment they're through, it looks very much like the regular world they just left. Turning around, residents will see that the Mirror Dimension is subtly different, though. There are spider web cracks running through the air, and the world around is occasionally distorted at odd angles, like looking through a cracked mirror. Voices also tend to echo more in this realm, as if bouncing off unseen walls.

All magic will work precisely as it does in the regular world they've just left behind. For those who are not adept at manipulating the Mirror Dimension, all laws of standard physics still apply, as well.